Rules
NERO World Classic Rulebook - First Edition v1.22
Nero Formal Magic (9th Edition)
NERO World Classic Cantrips Rulebook - First Edition v1.2
Nature Magic
What You Need To Know If You Are Not A Naturalist.pdf
Chapter Choices
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Cast-on-the-Fly
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Pre-Event Formal Magic Use
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Arrows & Bolts Without Tags
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Magic Item Slots will be set at 5. This will include the spirit in this limit.
Play Tests
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Arrow packets must be yellow
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Gas packets must be green
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We are including Nature Magic as an additional option for spell school
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Production Workshops:
A workshop can be created by a player for use in game instead of relying on a chapter supplied workshop.
The costs associated with creating a workshop is 25 silver. This value may change.
A workshop phys rep contains items used by their associated production skill. For example, if a
character creates scrolls, they will have a quill, ink and paper. For alchemy they will have a
mortar, pestle and vials; for potions a cauldron and vials; for runic tattoos paint, brushes and
carving implements, for traps wires vials, noise makers; for smithing an anvil hammers and tongs.
To assist players with making sure they create a sufficient phys rep, they can send Mead Legends a description or photos for approval.
Player workshops will have a two year expiry date.
Campaign